The release of Tetris in the late 1980s was of course the watershed for puzzle games that could really take advantage of the computer's unique capabilities. While puzzle games in recent years have included arcade action, colorful visuals and bouncy music, they tend to have a simpler and more restrained appeal than action games, war games, strategy games, adventure games or sports games. As a result, in recent months there have been very few commercial releases of puzzle games, with notable exceptions being Actual Entertainment's Gubble and Microsoft's Puzzle Collection. Force-feedback joysticks, 3D-card accelerated graphics, and Dolby surround sound are of little use in this kind of game. In the recent rush to use the very latest video, audio, and input technology in designing computer games, puzzle games alone appear to have been left behind.
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